

BLENDER VS CINEMA 4D CODE
The first is that Blender’s code is surprisingly small and fast.

Does it still make sense to learn Blender first if it’s not what people at your dream job are using?Īctually, yeah! For two reasons.
BLENDER VS CINEMA 4D SOFTWARE
Let’s say, however, that you want to work at a big studio that has invested so much in their production pipeline that they can’t switch programs even if they want to because it would be an incredible amount of money to do so even if the software itself is free. It keeps your options openīlender is a pretty standard tool for indie studios, small teams, and freelance artists, so obviously there’s plenty you can do with it. Here are some of my favorites (not affiliates - they're just cool): Tutorials:Īll of those resources combined serve to boost your momentum so that you can get up to speed a lot faster than with other software. There are hundreds of high quality tutorials, several forums you can ask questions on, and loads of premade assets like models, rigs, effects, and scripts you can get if you’re just trying to smash something together really quickly and need it to look great without having to learn every step of the process just yet. A core by-product of Blender being so easily accessible is the sheer volume of help that you can find online. One of the main reasons Blender is the easiest to learn is that it has the biggest and most helpful community. It’s so easy to apply physics to stuff, create weird particle systems, and just mess around with sculpt brushes so that, along the way, you don’t lose the magic of how incredibly cool what you’re doing really is.
BLENDER VS CINEMA 4D FREE
By picking the one that’s free and is the easiest to learn (Blender) you’ll be able to much more quickly find out if 3D is something you want to continue pursuing.īlender is also the most fun to learn, in my opinion (which of course is subjective), but I don’t think the benefit of enjoying the process should be under-stated. It’s just part of learning more about yourself and what you want to do in the world, and that’s never a waste! You can, however, save yourself a lot of time and money by learning the day-to-day reality of something before investing in it too heavily.ģD software can be incredibly expensive and it’s all going to have a pretty steep learning curve regardless of which one you choose. To some degree, that happens to everybody. The idea of the dream may have been enticing but the reality of doing it was so different from what they were expecting that they either jump ship and start from scratch with something entirely different or stick with it begrudgingly simply because of the sunk cost. It’s the easiest (and most fun) to learnĮven if it hasn’t happened to you, I’m sure you know at least a few people who have spent precious time and probably money working towards earning a degree or getting a job only to find out that it’s not actually what they want to do in life. Here’s why Blender is pretty much always going to be the best first step to learning computer graphics:ġ.

While those are excellent for experts who already know exactly which features they need, I think the way the comparisons are often presented is actually answering the wrong question entirely for beginners. When it comes to 3D graphics, there are only a few main options to choose from and there are a lot of comparison videos and articles online that cover which one is technically the best in one domain or another. If you’re going to start learning a new piece of software for a new skill, you’ll want to pick the best one. Should you learn Blender, Maya, ZBrush, Houdini, 3DS Max, or Cinema 4D?
